
About the role
Overview
As a Game Designer focused on Mechanics and Live Balance, you will design and tune core gameplay systems that drive player flow, engagement, and long-term retention, optimizing difficulty curves, progression systems, and in-game economy through live data and structured experimentation.
Skills
Candidate requirements
These are the minimum requirements a candidate must meet to be considered for this role.
- Strong interest in game design, level design, player psychology, and data science
- Clear understanding of how difficulty design, gameplay flow, and economic systems influence retention and monetization
Overview
As a Game Designer focused on Mechanics and Live Balance, you will design and tune core gameplay systems that drive player flow, engagement, and long-term retention, optimizing difficulty curves, progression systems, and in-game economy through live data and structured experimentation.
Salary
Competitive Salary
Location
Tokyo, Japan
OnsiteDepartment
Design
Level
Mid-Level
Skills
Overview
As a Game Designer focused on Mechanics and Live Balance, you will design and tune core gameplay systems that drive player flow, engagement, and long-term retention, optimizing difficulty curves, progression systems, and in-game economy through live data and structured experimentation.
Skills
Candidate requirements
These are the minimum requirements a candidate must meet to be considered for this role.
- Strong interest in game design, level design, player psychology, and data science
- Clear understanding of how difficulty design, gameplay flow, and economic systems influence retention and monetization
About Limit Break
Not added yet
Company score (5)
Most candidates are reviewed quickly