Limit Break

ゲームデザイナー(メカニクス)Game Designer (Mechanics) (Japan)

Limit Break

Competitive Salary

Tokyo, Japan (Onsite)

Design

Mid-Level

Last updated 2026-02-19T23:09:49.807Z

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About the role

Overview

As a Game Designer focused on Mechanics and Live Balance, you will design and tune core gameplay systems that drive player flow, engagement, and long-term retention, optimizing difficulty curves, progression systems, and in-game economy through live data and structured experimentation.

Skills

Game Development User Experience A/B Testing User Research Brainstorming

Candidate requirements

These are the minimum requirements a candidate must meet to be considered for this role.

  • Strong interest in game design, level design, player psychology, and data science
  • Clear understanding of how difficulty design, gameplay flow, and economic systems influence retention and monetization

About Limit Break

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